SCP-167 nn5n. Horror Labyrinth.
About SCP-167 nn5n. Horror Labyrinth.
Please notice, this game have settings of quality for work on many devices, but better if you will use it on iPhone 5 and above/iPad 4 and above. iPod users, sorry, I think this game can work too slow for comfortable play.
Be careful, this game contain 2 mode: Safe and Euclid.
Safe - is easy walking and test physic of anomaly object;
Euclid - horror mode, what can be really scary, if you sensitive person, please, never play this mode.
This is a simulation of anomaly object SCP-167 "Infinite Labyrinth", based on documents The SCP Foundation: http://www.scp-wiki.net
This is object with unreal physic:
- From inside object has bigger size than from outside.
- If you arrived to one room from different ways - is will be different rooms.
- If you enter inside, you will be have only one way to back to exit.
In current version you can walking around object and enter to object.
Item #: SCP-167
Object Class: Safe
Special Containment Procedures: SCP-167 is currently kept in Room XX of Research Command-06. Its door is to be padlocked at all times when not under study. Anyone wishing to obtain the key to conduct unscheduled exploration of or to study SCP-167 may do so only with the permission of the relevant level 3 personnel assigned to this SCP.
Description: SCP-167 is a cube measuring approximately 10 meters on its edge, created from an unidentified shiny white-plastic polymer. Affixed to one of the faces of the cube is a large metal door. It is unknown if this door is part of the original SCP, or if it was affixed by someone else before the object was acquired by the SCP Foundation. The interior dimensions of this cube are identical to the exterior, minus several centimeters for the width of the cube — except that two of the remaining three walls each have doorways in them. These doorways lead directly to identical rooms, each with two more doorways leading to more identical rooms. This pattern continues for as far as the research teams have been able to determine. The placement of these doorways appears to be random; no pattern has been found that explains which two of the three remaining walls have doors.
In this version game used 3D models, textures, sounds, music and some scripts what I bought, and creators allow license to use in game creating for me. For use this content, you need buy your own copy from creators. All another content of this game, what was created by me, is licensed under Creative Commons Attribution-ShareAlike 3.0 License: http://creativecommons.org/licenses/by-sa/3.0/